![]() As always, each has its own specific strength and weakness and enemy units also have vulnerability and resistance to these variations. You have four varieties of towers available to you: Ranged, Melee, Magical and Artillery. On the surface, it sounds like a very basic premise, but within each of these units, lies a series of further abilities and upgrades keeping what is essentially a basic level of gameplay, fun, interesting and thoroughly engrossing. However, to prevent such a defeat, you can call upon a whole host of defences, from four variations of towers, reinforcement units, heroes, meteor strikes and hire mercenaries to help the cause. Reduce your life score to zero and it’s game over. Armed with a set number of lives, you must strategically place a series of towers along each path in order to stop any advance should any invading creature make it to the end, then that’s one life lost. Your task within each of the levels, is to prevent the oncoming armies of evil from reaching the level’s exit. Each of the levels are played on a static screen one that contains a variety of pathways that hold entry and exit points. For the most part, this story is largely redundant and doesn’t really add anything to the gameplay, although it can provide a backdrop to the reasoning of why you are advancing ever forward across the land. A world map displays your path and level progress through a series of biomes, with the story being presented in a comic book style that precedes each new challenge. With the rise of a new evil beginning to take hold across the land, you are tasked with leading an army across desert, through jungle and within caverns to repel the evil Lord Malagar and bring prosperity back to the kingdom and its people. The game runs along a campaign, following a story that sees you play the role of an unnamed general within the King’s army. Although a debut on the Switch, this particularly title is a sequel to the original mobile title, Kingdom Rush. However, the formula of success within this first title has been refined and improved with this Switch version, producing what is, at present, the very best of the Kingdom Rush formula of Tower Defence. But it’s here, when you take a closer look, that the magic of this title truly lies, as it brings everything back to basics, yet contains so much variation within its mechanics, that it produces an instantly addictive premise and, more importantly, a video game that is a true joy to play. Game Studios, Kingdom Rush Frontiers doesn’t, at first glance, appear to be anything special or bring anything particular new to the genre. Well, now it’s time to test that statement, as Kingdom Rush Frontiers builds a release onto the Nintendo Switch.ĭeveloped and published by Ironhide S.A. However, there has been one particular game that has been on my radar for a few years now and has seen much success on mobile platforms and amongst Steam players often being regarded as the best of its genre. ![]() After all, there’s only so much you can do with building a tower to try and stop an onslaught of invading armies, isn’t there? I’d argue that it is a limited style, as many iterations have come and gone, each of them presenting some new way of presentation or bringing a twist to change things up, yet ultimately, they mostly fall by the wayside as they can never escape the feeling of ‘been there and done that’. Not so much in difficulty, but more in keeping it fresh and playable. The genre of Tower Defence games can be a challenging one.
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